User Experience
The Apple Vision Pro is The Next Newton: An Expensive Leap into Obsolescence
Apple Vision No
User Experience
Apple Vision No
User Experience
Don't allow others on LinkedIn to determine your feelings about your career
During the '80s, '90s, and even the early 2000s, hardly a week passed without Sony introducing something... unconventional.
Interview
In this interview, we chat with the creator of Forgotten Worlds and discuss the challenges of the magazine industry and the necessity of passion
Announcement
"As we step into our shared future, we are committing to four pledges that we’re excited to share with the current and future Affinity community."
Game Design
Unskippable sequences that you can't interact with: praised for making you feel immersed but not for getting in the way of player autonomy
User Experience
The best portfolios stick to these six points.
Game Design
A nostalgic look into the Wipeout series on the original PlayStation
User Interface
Apparently, you can have all the money and goodwill in the world and still f**k things up.
Game Design
Lost in alien guts, questioning existence. Other player steals glory. I love this game.
User Interface
Aptos is now the default font of choice for Microsoft Office users.
Game Design
Just add my opinion to the heap of other critical perspectives on Silent Hill