Affinity Joins Canva: What It Means for Your License "As we step into our shared future, we are committing to four pledges that we’re excited to share with the current and future Affinity community." Announcement Chris Kernaghan Mar 27, 2024 — 2 min read
Half-Life 2's cutscenes are seamless, but unskippable. Frustrating after multiple playthroughs. The Problem with Mandatory Cutscenes in Games Unskippable sequences that you can't interact with: praised for making you feel immersed but not for getting in the way of player autonomy Game Design User Experience Chris Kernaghan Mar 25, 2024 — 2 min read
Distant, hazy anti-grav memories. Source: Sony Wipeout Odyssey: The History of Anti-Grav PlayStation Racing A nostalgic look into the Wipeout series on the original PlayStation Game Design Branding Chris Kernaghan Mar 13, 2024 — 23 min read
What Happened To InVision Studio. Why Did It Fail? Apparently, you can have all the money and goodwill in the world and still f**k things up. User Interface User Experience Chris Kernaghan Mar 12, 2024 — 5 min read
Aptos, giving documents more design flair. Source: Microsoft. Aptos: The New and Improved Font for Microsoft Office Aptos is now the default font of choice for Microsoft Office users. User Interface Chris Kernaghan Mar 9, 2024 — 4 min read
Thankfully it's just a short message. Source: Konami Silent Hill Has An Identity Crisis Just add my opinion to the heap of other critical perspectives on Silent Hill Game Design Chris Kernaghan Mar 4, 2024 — 6 min read
Interview: Blue Bidya Games Chats with Koshiro Nishida Nishida on A5, Artdink and Warsaw Philharmonic Game Design Interview Chris Kernaghan Feb 27, 2024 — 6 min read
Are you willing to fully enjoy a game by pursuing trophies? Debate: Embracing or Disabling Achievements and Trophies Added value, or added distraction? Game Design Chris Kernaghan Feb 26, 2024 — 3 min read