Source: Silicon Era Lost in Translation: The PocketStation's Missed Global Adventure PlayStation in your pocket? Game Design Chris Kernaghan Jan 21, 2024 — 3 min read
フェイザー Ever Thought About the Aerodynamics of a Feisar Ship in the World of Wipeout? In the world of Wipeout, Feisar ships ride the airwaves with fluid-ity! Game Design Chris Kernaghan Jan 19, 2024 — 2 min read
The original PlayStation 2 along side it's smaller brother Risky Business: How the PlayStation 2 Sparked a Creative Revolution A brief history of PlayStation, and what made the PlayStation 2 a hotbed for creativity Game Design Long Reads Chris Kernaghan Jan 18, 2024 — 20 min read
GameCube Controller: Misunderstood or a Classic Design? A gaming hug in your hands, courtesy of Miyamoto Game Design Chris Kernaghan Jan 18, 2024 — 5 min read
Talk, dark and gigery Alien Isolation: The Dual-Brain Mastery Behind the Xenomorph Alien: Isolation users a unique "two-brain" system to create a more terrifying experience. Isn't that great? Game Design Chris Kernaghan Jan 16, 2024 — 6 min read
Source: IGN Shigeru Miyamoto: Adventures in the Kyoto Countryside Legendary Designer Shigeru Miyamoto: Inspired by nature's wonders and adventures Game Design Chris Kernaghan Jan 6, 2024 — 4 min read
Anywhere City Chronicles: Unraveling the Design Anomalies of Grand Theft Auto 2 Was GTA 2's design a tangled mess of themes and visual ideas? Game Design Chris Kernaghan Jan 2, 2024 — 5 min read
Judy was a character I cared for a great deal, but whose story was particularly tragic. Source: CD Projekt Red Surprising Depths: The Emotional Resonance in Cyberpunk's Storytelling A love letter to Cyberpunk 2077, a game that resonated with my emotions Game Design Chris Kernaghan Dec 31, 2023 — 7 min read