The Atari 030 Falcon Microbox - the inspiration for the PlayStation 2 design? Was the PlayStation 2 Design Really Based on an Old Atari? The Atari PlayStation Falcon 2 030 Microbox Game Design Chris Kernaghan Feb 24, 2024 โ 4 min read
Microtransactions.๐ Design Flaws Exposed: Five Game Mechanics Players Can't Stand How bad game mechanics can spoil the fun for players Game Design Jessica Hamilton Feb 23, 2024 โ 7 min read
When the abyss stares back... Source: Iron Lung Iron Lung: Subtlety Carries Weight The foreboding terror of the unknown watches from afar Game Design Chris Kernaghan Feb 16, 2024 โ 6 min read
Duskers: Immersive Storytelling Through User Interfaces Diegetic game design as it's best Game Design Chris Kernaghan Feb 11, 2024 โ 5 min read
Misty 300km memories In Defense of the Grind Unconventional methods of mindfulness Self-Care Game Design Chris Kernaghan Feb 8, 2024 โ 3 min read
Unleashing Creativity: A Brief Overview of Constraints and Why Theyโre Helpful Embracing constraints to fuel creativity Foundations Game Design Chris Kernaghan Feb 6, 2024 โ 5 min read
Source: CBR Game Mechanics: How Time Constraints Drive Power and Purpose Time is a great motivator Game Design Chris Kernaghan Jan 30, 2024 โ 3 min read
Shadow of the Colossus. Source: Sony Shadow of the Colossus Helped Me Through My Grief When I was 18, I faced death for the first time. Gaming provided support and comfort during a time when I found it difficult to open up about the pain it brought. Self-Care Game Design Chris Kernaghan Jan 27, 2024 โ 4 min read