Online fun on a galactic scale. Source: Arrowhead / Sony Computer Entertainment Unravelling the Galactic Warfare of Helldivers 2: Are Players Really in Control? Lost in alien guts, questioning existence. Other player steals glory. I love this game. Game Design Jessica Hamilton Mar 11, 2024 — 3 min read
Thankfully it's just a short message. Source: Konami Silent Hill Has An Identity Crisis Just add my opinion to the heap of other critical perspectives on Silent Hill Game Design Chris Kernaghan Mar 4, 2024 — 6 min read
Quake II became a PlayStation party favourite among friends with its 4-player split-screen. The Design Mastery Behind Quake II on PlayStation Why is Quake II often called the "impossible port"? Game Design Jessica Hamilton Mar 3, 2024 — 5 min read
Interview: Blue Bidya Games Chats with Koshiro Nishida Nishida on A5, Artdink and Warsaw Philharmonic Game Design Interview Chris Kernaghan Feb 27, 2024 — 6 min read
Are you willing to fully enjoy a game by pursuing trophies? Debate: Embracing or Disabling Achievements and Trophies Added value, or added distraction? Game Design Chris Kernaghan Feb 26, 2024 — 3 min read
The Atari 030 Falcon Microbox - the inspiration for the PlayStation 2 design? Was the PlayStation 2 Design Really Based on an Old Atari? The Atari PlayStation Falcon 2 030 Microbox Game Design Chris Kernaghan Feb 24, 2024 — 4 min read
Microtransactions.😔 Design Flaws Exposed: Five Game Mechanics Players Can't Stand How bad game mechanics can spoil the fun for players Game Design Jessica Hamilton Feb 23, 2024 — 7 min read
When the abyss stares back... Source: Iron Lung Iron Lung: Subtlety Carries Weight The foreboding terror of the unknown watches from afar Game Design Chris Kernaghan Feb 16, 2024 — 6 min read