The Problem with Mandatory Cutscenes in Games Unskippable sequences that you can't interact with: praised for making you feel immersed but not for getting in the way of player autonomy
Wipeout Odyssey: The History of Anti-Grav PlayStation Racing A nostalgic look into the Wipeout series on the original PlayStation
Unravelling the Galactic Warfare of Helldivers 2: Are Players Really in Control? Lost in alien guts, questioning existence. Other player steals glory. I love this game.
Silent Hill Has An Identity Crisis Just add my opinion to the heap of other critical perspectives on Silent Hill
The Design Mastery Behind Quake II on PlayStation Why is Quake II often called the "impossible port"?
Interview: Blue Bidya Games Chats with Koshiro Nishida Nishida on A5, Artdink and Warsaw Philharmonic