Source: Altar of Gaming Was Wipeout Fusion the Black Sheep of the Family? TDR: "We do not pitch for jobs..." Game Design Chris Kernaghan Dec 22, 2023 — 5 min read
Image Source: The Guardian Why Do I Play Inverted: Unraveling the Origins and Preferences of Inverse Controls in Gaming Unlocking the Upside Down: Navigating the World of Inverted Controls Game Design User Experience Chris Kernaghan Dec 20, 2023 — 4 min read
Three Explosive Games In One! Not just a marketing gimmick, there really were three kick-ass games. Source: Unknown Did You Know? Unlocking Die Hard Trilogy's Debug Secrets Now I can design my own levels, ho ho ho! Game Design Chris Kernaghan Dec 19, 2023 — 3 min read
Ten Reasons Why: Shenmue Was Ahead of It’s Time Would you like to play a game of 'Lucky Hit'? Ten Reasons Why Game Design Chris Kernaghan Dec 17, 2023 — 6 min read
Source: Author Tweeting in Style: A Journey into Aesthetic Excellence A look behind some of the best aesthetic accounts available on Twitter Game Design Chris Kernaghan Dec 17, 2023 — 3 min read
Extreme g-force. Apparently. Source: Sony Contender Eliminated: Deconstructing the Controversy Around THOSE Wipeout Ads Some experiences were created and intended for a market of nine-to-fivers who moonlit as night-trippers. They wanted something edgier and cooler, and Sega and Nintendo's output was anything but. Branding Game Design Chris Kernaghan Dec 12, 2023 — 6 min read
Source: Namco The Enduring Excellence of Ridge Racer Type 4 A racing game I'll remember forever not just for the racing, but the people I enjoyed it with too Game Design Chris Kernaghan Dec 7, 2023 — 5 min read
Ico Cover Art: The Creative Genesis of An Unforgettable Cover The inspiration behind Ico's timeless cover Game Design Branding Chris Kernaghan Dec 2, 2023 — 4 min read