
Game Design
Masahiro Sakurai: A Game Designer Who Refuses to Hoard Knowledge
Sakurai isn’t just handing out lessons—he’s setting a precedent
Game Design
Sakurai isn’t just handing out lessons—he’s setting a precedent
Interview
Axyz twists gravity with vaporwave vibes—how will you navigate it?
Game Design
A timeless logo that represents the neat little GameCube itself
Game Design
Remedy Entertainment created a visual tour de force with Control
Game Design
To diegetic, or non-diegetic, that is the question
Game Design
Doom (1993): A Love Letter to Hell on Earth
Game Design
Naughty Dog's latest looks to be a nod to classic sci-fi of the 80s
Game Design
We're talking about a Rez-olution
Branding
How one of the most recognised logos of all time nearly never came to be
Game Design
Ammo isn’t just about running out; it’s a tool for tension, strategy, and storytelling in games
Game Design
When does the creation of art become a burden on the creator?
Game Design
Nintendo Sixty-Fooooooour!