Designing with Depth: How Subnautica Turns the Ocean Into Its Greatest Threat Is there anything more frightening than hearing, 'Detecting multiple leviathan class lifeforms in the region.'? Game Design Chris Kernaghan Apr 19, 2025 — 5 min read
Unveiling the Xenomorph: A Journey Through Video Game Realms Some Alien depictions are scarier than others, but which one is scariest of all? Game Design Chris Kernaghan Apr 18, 2025 — 9 min read
Masahiro Sakurai: A Game Designer Who Refuses to Hoard Knowledge Sakurai isn’t just handing out lessons—he’s setting a precedent Game Design Jamal Anthony Mar 4, 2025 — 4 min read
Interview with Space Lion Studios: Bringing Axyz to Life on Steam Axyz twists gravity with vaporwave vibes—how will you navigate it? Interview Game Design Chris Kernaghan Feb 18, 2025 — 5 min read
The Nintendo GameCube Logo: Simple, Clever, and Timeless A timeless logo that represents the neat little GameCube itself Game Design Chris Kernaghan Feb 1, 2025 — 3 min read
Control: A Masterclass in Weird, Wild, and Wonderful Game Design Remedy Entertainment created a visual tour de force with Control Game Design Chris Kernaghan Jan 28, 2025 — 6 min read
Some online discussions suggest that using yellow paint underestimates players' intelligence. Game: Final Fantasy VII Remake The Role of Visual Cues in Game Design: Beyond the Yellow Paint To diegetic, or non-diegetic, that is the question Game Design Chris Kernaghan Jan 26, 2025 — 5 min read
Everyone, look, it's Doom! Why Does Doom Hold Up After All This Time? Doom (1993): A Love Letter to Hell on Earth Game Design Chris Kernaghan Dec 28, 2024 — 5 min read