Why Ammo in Games Isn’t Just About Running Out: The Hidden Layers of Strategy and Tension Ammo isn’t just about running out; it’s a tool for tension, strategy, and storytelling in games
The Burden of Creation: Why Does Masahiro Ito Hate Pyramid Head? When does the creation of art become a burden on the creator?
The Discless Xbox Series X: A Digital-Only Future or a Step Too Soon? Are we heading towards a discless society?
Nintendo Sound Clock: Alarmo – A Wake-up Call for Fans? This is not the Nintendo Switch 2 announcement we really wanted
PlayStation's 30th Anniversary Edition: A Celebration or Just Another Cash Grab? Instead of Sony doing a solid for fans of their original grey box, they're doing a limited (expensive) run
Combat as a Mechanic in Horror Games: Does It Detract from Fear? Balancing combat in horror gaming can be tricky, here's how to get it right