Masahiro Sakurai: A Game Designer Who Refuses to Hoard Knowledge
Sakurai isn’t just handing out lessons—he’s setting a precedent

Masahiro Sakurai has always been an anomaly in the games industry.
He’s the mind behind Kirby and Super Smash Bros., two of Nintendo’s biggest franchises, yet he’s never settled into a predictable role. He jumps between projects, directs every frame of animation like his life depends on it, and cares so much about accessibility in design that he’s practically reshaped how fighting games work.
Most veteran designers either retreat into the executive suite or fade into the background. Sakurai, on the other hand, did something unexpected: he started giving away his secrets.

His YouTube channel, Masahiro Sakurai on Creating Games, launched in August 2022, and it was unlike anything the industry had seen before. Here was one of gaming’s most influential designers, breaking down the core principles of game development in bite-sized, digestible videos.
No jargon-heavy lectures, no paywalls—just straight-up insights from someone who helped shape modern gaming. And now, that work has earned him official recognition from the Japanese government, receiving the Art Encouragement Prize for New Artists.
This isn’t just a token award. It’s a sign that what Sakurai has done isn’t just good for game developers—it’s good for the industry as a whole.
The Problem with Game Design Knowledge
Game design is a notoriously insular field. Sure, there are books and GDC talks, but a lot of practical knowledge is still locked away inside game studios, passed around like trade secrets.
Many designers, especially at the top of their game, don’t really teach. They might mentor a few people within their company, but they’re not broadcasting their thought processes to the entire world.
Sakurai broke that mold. His YouTube channel explains everything from the psychology of fun to why frame data matters in combat games. He’s covered UI, animation, pacing, difficulty balance—things that take years to fully understand through trial and error.
And he does it in a way that anyone can grasp. Developers, yes, but also players, hobbyists, and the people who just want to understand why some games feel good while others fall flat.
Compare this to most other major industries. Filmmakers, for example, have endless behind-the-scenes documentaries, director commentaries, and film school programs dissecting the craft.

Architects and engineers have standardized training. In contrast, game design is still mostly learned by doing, often with a lot of guesswork and failure along the way. Sakurai’s videos cut through that. They give structure to something that’s often treated as pure intuition.
This isn’t just about making aspiring game developers’ lives easier. It’s about elevating the medium itself.
Gaming has always struggled with public perception. For years, it was dismissed as childish entertainment. Even now, with billion-dollar franchises and academic game design programs, there’s still a divide between developers and the audience.
Many players don’t understand why games take years to make, why some mechanics are difficult to implement, or why a simple change can throw an entire experience off balance. Sakurai’s videos help close that gap.
They also reinforce the idea that good game design isn’t just about flashy graphics or massive budgets. It’s about understanding human behavior—how people think, react, and engage with systems.
A well-timed animation cue can make an action feel satisfying. The right difficulty curve can turn frustration into motivation. These are things that many players feel but don’t necessarily recognize. Sakurai makes them visible.
Recognition That Actually Means Something
Government awards don’t always hold weight in creative fields. They often feel out of touch, given to the wrong people, or based on vague criteria.
But in this case, the Art Encouragement Prize for New Artists actually makes sense. Sakurai’s work isn’t just about making better games; it’s about making game design more accessible. That’s an art form in itself.
The fact that this recognition comes from Japan is also fitting. The country has always had a unique relationship with video games. While the West often frames games as products first and art second, Japan has a long history of treating game creators with a level of cultural respect.
Legendary designers like Shigeru Miyamoto (Mario, Zelda) and Hideo Kojima (Metal Gear Solid) are recognized as creative auteurs. Sakurai’s award reinforces the idea that game design, as a discipline, is worthy of serious recognition.

Sakurai isn’t just handing out lessons for the sake of it. He’s setting a precedent. The idea that top-tier designers should share their knowledge isn’t common now, but maybe it should be.
Imagine if other legendary designers—people like Sid Meier (Civilization), John Romero (Doom), or Yoko Taro (NieR)—did the same. If the next generation of game makers had direct access to decades of experience, the industry could evolve faster and with fewer pitfalls.
Of course, there’s a risk that knowledge like this could be undervalued. Free, high-quality information has a way of being taken for granted.
But the fact that Sakurai’s channel has been widely embraced suggests that there’s real hunger for this kind of insight. And now that he’s been officially recognized for his contributions, maybe others will follow suit.
Sakurai’s YouTube project could have been a footnote in his career.
Instead, it’s become one of his most important contributions to gaming. By breaking down the walls between players and developers, he’s fostering a deeper understanding of what makes games work. And in doing so, he’s not just making game design more accessible—he’s making the entire industry better.
The fact that he’s getting official recognition for this isn’t just a win for him; it’s a win for game design as a whole. Maybe now, more people will start treating it with the respect it deserves.