Image Source: The Guardian Why Do I Play Inverted: Unraveling the Origins and Preferences of Inverse Controls in Gaming Unlocking the Upside Down: Navigating the World of Inverted Controls Game Design User Experience Chris Kernaghan Dec 20, 2023 — 4 min read
Three Explosive Games In One! Not just a marketing gimmick, there really were three kick-ass games. Source: Unknown Did You Know? Unlocking Die Hard Trilogy's Debug Secrets Now I can design my own levels, ho ho ho! Game Design Chris Kernaghan Dec 19, 2023 — 3 min read
Source: Typogram Blog Design Disruption: The Unraveling Tale of Adobe and Figma's Unmatched Merger Designers everywhere take a big sigh of relief. Announcement Chris Kernaghan Dec 18, 2023 — 2 min read
Ten Reasons Why: Shenmue Was Ahead of It’s Time Would you like to play a game of 'Lucky Hit'? Ten Reasons Why Game Design Chris Kernaghan Dec 17, 2023 — 6 min read
Source: Author Tweeting in Style: A Journey into Aesthetic Excellence A look behind some of the best aesthetic accounts available on Twitter Game Design Chris Kernaghan Dec 17, 2023 — 3 min read
The Cybertruck in all its, erm, glory... Source: Tesla Tesla Has a Design Problem It seems the Cybertruck would be better suited within the world of 90s video game Carmageddon than downtown LA. User Experience Chris Kernaghan Dec 15, 2023 — 8 min read
Extreme g-force. Apparently. Source: Sony Contender Eliminated: Deconstructing the Controversy Around THOSE Wipeout Ads Some experiences were created and intended for a market of nine-to-fivers who moonlit as night-trippers. They wanted something edgier and cooler, and Sega and Nintendo's output was anything but. Branding Game Design Chris Kernaghan Dec 12, 2023 — 6 min read
Source: Namco The Enduring Excellence of Ridge Racer Type 4 A racing game I'll remember forever not just for the racing, but the people I enjoyed it with too Game Design Chris Kernaghan Dec 7, 2023 — 5 min read