Vote for the Next Long Read! It's time to vote for your favourite topic for our next long read. Announcement Chris Kernaghan Jan 29, 2024 —
Shadow of the Colossus. Source: Sony Shadow of the Colossus Helped Me Through My Grief When I was 18, I faced death for the first time. Gaming provided support and comfort during a time when I found it difficult to open up about the pain it brought. Self-Care Game Design Chris Kernaghan Jan 27, 2024 — 4 min read
Source: Silicon Era Lost in Translation: The PocketStation's Missed Global Adventure PlayStation in your pocket? Game Design Chris Kernaghan Jan 21, 2024 — 3 min read
フェイザー Ever Thought About the Aerodynamics of a Feisar Ship in the World of Wipeout? In the world of Wipeout, Feisar ships ride the airwaves with fluid-ity! Game Design Chris Kernaghan Jan 19, 2024 — 2 min read
The original PlayStation 2 along side it's smaller brother Risky Business: How the PlayStation 2 Sparked a Creative Revolution A brief history of PlayStation, and what made the PlayStation 2 a hotbed for creativity Game Design Long Reads Chris Kernaghan Jan 18, 2024 — 20 min read
GameCube Controller: Misunderstood or a Classic Design? A gaming hug in your hands, courtesy of Miyamoto Game Design Chris Kernaghan Jan 18, 2024 — 5 min read
Talk, dark and gigery Alien Isolation: The Dual-Brain Mastery Behind the Xenomorph Alien: Isolation users a unique "two-brain" system to create a more terrifying experience. Isn't that great? Game Design Chris Kernaghan Jan 16, 2024 — 6 min read
Source: Top Gear Tesla Design Thinking? Not in This Era of Elon Musk Take one look at the Cybertruck and tell me if it's the product of design thinking User Experience Chris Kernaghan Jan 12, 2024 — 5 min read