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User Experience
Is Apple capable of designing a usable mouse?
Remembering Jobs’ relentless approach to product design, and how a sufficient mouse design never came to be.
Chris is a UX Designer with over 10 years of exp. He's worked with businesses small, large, and everything in between. He's passionate about putting people first through user-centered design.
User Experience
Remembering Jobs’ relentless approach to product design, and how a sufficient mouse design never came to be.
Game Design
Unlocking the Upside Down: Navigating the World of Inverted Controls
Game Design
Now I can design my own levels, ho ho ho!
Announcement
Designers everywhere take a big sigh of relief.
Ten Reasons Why
Would you like to play a game of 'Lucky Hit'?
Game Design
A look behind some of the best aesthetic accounts available on Twitter
User Experience
It seems the Cybertruck would be better suited within the world of 90s video game Carmageddon than downtown LA.
Branding
Some experiences were created and intended for a market of nine-to-fivers who moonlit as night-trippers. They wanted something edgier and cooler, and Sega and Nintendo's output was anything but.
Game Design
A racing game I'll remember forever not just for the racing, but the people I enjoyed it with too
Game Design
The inspiration behind Ico's timeless cover
Self-Care
A fundamental truth: you're more than your job.
Game Design
Black monolithic slab of emotional ingenuity