
Game Design
Ever Thought About the Aerodynamics of a Feisar Ship in the World of Wipeout?
In the world of Wipeout, Feisar ships ride the airwaves with fluid-ity!
Chris is a UX Designer with over 10 years of exp. He's worked with businesses small, large, and everything in between. He's passionate about putting people first through user-centered design.
Game Design
In the world of Wipeout, Feisar ships ride the airwaves with fluid-ity!
Game Design
A brief history of PlayStation, and what made the PlayStation 2 a hotbed for creativity
Game Design
A gaming hug in your hands, courtesy of Miyamoto
Game Design
Alien: Isolation users a unique "two-brain" system to create a more terrifying experience. Isn't that great?
User Experience
Take one look at the Cybertruck and tell me if it's the product of design thinking
User Experience
Our incessant need to be productive will be the death of us
Game Design
Legendary Designer Shigeru Miyamoto: Inspired by nature's wonders and adventures
User Interface
Picture this: InVision, once the prototyping market's undisputed ruler, holds the crown for a hot second. Then *poof*.
Branding
Word on the street has it that the half-arsed attempt at rebranding is a bit shite
Game Design
Was GTA 2's design a tangled mess of themes and visual ideas?
Game Design
A love letter to Cyberpunk 2077, a game that resonated with my emotions
Game Design
TDR: "We do not pitch for jobs..."