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Game Design
SOMA: A Nightmarish Dive Into the Depths of Existentialism
A love letter to a game that continues to haunt me for merely existing
Chris is a UX Designer with over 10 years of exp. He's worked with businesses small, large, and everything in between. He's passionate about putting people first through user-centered design.
Game Design
A love letter to a game that continues to haunt me for merely existing
Branding
VAIO's ingenious logo brilliantly fuses minimalism, analogue/digital symbolism, and rich conceptual meaning
User Experience
Apple Vision No
During the '80s, '90s, and even the early 2000s, hardly a week passed without Sony introducing something... unconventional.
Interview
In this interview, we chat with the creator of Forgotten Worlds and discuss the challenges of the magazine industry and the necessity of passion
Announcement
"As we step into our shared future, we are committing to four pledges that we’re excited to share with the current and future Affinity community."
Game Design
Unskippable sequences that you can't interact with: praised for making you feel immersed but not for getting in the way of player autonomy
Game Design
A nostalgic look into the Wipeout series on the original PlayStation
User Interface
Apparently, you can have all the money and goodwill in the world and still f**k things up.
User Interface
Aptos is now the default font of choice for Microsoft Office users.
Game Design
Just add my opinion to the heap of other critical perspectives on Silent Hill
Game Design
Nishida on A5, Artdink and Warsaw Philharmonic